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problem solving software
Putt-Putt Enters the Race is the ninth title in a popular series of children's problem solving software programs. In this adventure, Putt-Putt has been invited to enter the CarTown 500 race. Just as in earlier Putt-Putts, (and similar to the Freddi Fish series), the user must guide the title character past a sequence of obstacles to collect a number of objects that require genuine problem solving skills. Once everything has been collected, Putt-Putt is entered into the race, where the user must guide him around the track five times, avoiding oil slicks, ducks and other cars. How can Putt-Putt get past a possum in the road? Where can Putt-Putt find produce to help the grocer? How can he see in the dark? These questions and several dozen more confront the user, along with a myriad of fun clickable hotspots and repeatable activities.
Among the kids who were familiar with other Putt-Putt titles, they felt that this program provided "more things to do" than most of the others. As in the other Putt-Putt titles, each time the program is used, objects and obstacles are found in different places, improving its replayability.
PC: Windows 3.1/95/98, Pentium 90 or faster, 16 RAM, SVGA PCI video card running in 640 x 480 resolution, with 256 colors, 4X or faster CD-ROM, Sound cardreturn to top of page Questions or comments regarding this site? webmaster@superkids.com Copyright © 1998-2024 Knowledge Share LLC. All rights reserved. Privacy Policy |