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Created to accompany and complement the long awaited "StarWars Episode 1: The Phantom Menace", The Gungan Frontier invites kids to create and control their own Star Wars fantasy ecosystem. This system not only contains many outlandish organisms recognized from Star Wars movies past and present, but creatures invented by the user as well. The only catch is that the program provides a real-world simulation, therefore adherence to ecological principles is required.
The Gungan Frontier begins with an explanation of the mission. The Gungans wish to create a new city on a barren moon. The user is directed to load a spaceship with plants and animals that must be methodically released in an attempt to create a stable environment for the Gungans to inhabit -- a system that will include everything needed for isolated survival. To accomplish this, users must plan, observe and react, harvesting plants, controlling creature populations and continually fine-tuning their growing system.
Gungan Frontier offers three modes of play: Beginner, Advanced, and Mission. In the first two modes, the game is open ended. Barring disaster, the system continues to endlessly evolve. These two modes differ, for the most part, in the amount of control the user has over the system (which creatures will be stocked, what landing site chosen). The Mission option is directed at the goal-oriented user. Twelve scenarios offer specific situations that must be resolved, and time limitations exist.
Throughout the game, text messages offer problem-solving support and suggestions, as do sidekicks R2-D2 and JarJar. Charts and graphs can be accessed illustrating applicable food webs, current population levels, terrain considerations, etc. A glossary of ecology terms further extends the program’s educational benefits.
PC: Windows 95 or 98, Pentium 166 or faster cpu, 80 MB hard drive space, 32 MB RAM, Direct X compatible PCI graphics card, 4X IDE or SCSI CD-ROM, Direct X compatible 16 bit sound card.return to top of page
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