Interest / Appeal
Our 6 year-old tester was dying to get into this program, based on the package. And why not? Buried treasure, scuba diving, sharks and enchanted mountains. This was a reasonably good learning experience for him of the old adage that "you can't tell a book by its cover." After his initial discouragement that the highly pixelated graphics on the screen didn't match what was on the package cover, he quickly wanted to know how to "play this game." That took a brief couple of looks at the manual before we figured it out together. But even after we knew which keys to push, our tester's interest waned rapidly. He liked shooting bubbles, and avoiding the sharks, but the questions were too random and lacking in context to pull him in.
This program tries to use rewards for answering questions correctly to encourage continued progress. Unfortunately, our reviewers found them to be "boring" obstacles to a shoot-em up game.
If your child likes shoot'em ups, and hasn't already been jaded by modern video game technology, he may find this fun. With over 300 questions, the game can go on for a long time (and keep track of his place for return visits).
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